

They also gain health units, stamina, strength, bravery, etc-but keeping a soldier from the first mission to the final assault on the main ET base (in the Cydonia region of Mars) is pretty much impossible. But, as your soldiers see more combat, they can get as much as 81 TU's, which is quite helpful. Basically, everything-reloading, throwing stuff, turning your soldier's head-takes TU's. However, shooting takes between 15 & 45 (depending on weapons used & type of shot-aimed, auto, snap etc.).

The "board" is divided into (I think) 124x124 squares each one square taking 4 "Time Units" to cross. The ground battles themselves are played in a chess-like state. Nations decide if they should increase your funding, decrease it, leave it the same, or pull out of the alliance all together and try to strike a deal with the alien races. You have armored vehicles at your disposal (but so do the aliens), and even though you start with puny Earth-weapons as you shoot down, recover, and research alien technology you can build base facilities, aircraft, tanks, weapons, body armor, grenades, EXTREMELY high-explosive missile launchers-and even equipment for MIND CONTROL-based on alien technology.Īt the end of each month, you're given a progress report. You fight about 6 different hostile alien races: the famous Zeta Reticuli race is here (called "Sectoids" in the game) there are reptilian aliens ("Snakemen") creepy death look-alikes with awesome mental powers ("Ethereals") and tough jock-types ("Mutons"). The music is extremely beautiful a combination of military beats with "techno" melodies to merge Earth-based music with "futuristic" music that might appeal to a Martian. It takes hours of dedication, but once you get into it you will surely dedicate thousands of hours of your life to it. UFO - Enemy Unknown (or _X-Com: UFO Defense_, as it is called here in the U.S.).
