

As mentioned, the game’s sacrifice of a voiced character does leave a gap in the communication between you and other individuals in the world, but having the unpredictability of real people in the world is brilliant. It was a great little moment, punctuated by a silent head nod to one another, before we carried on trundling in our separate directions.

I was trundling along a dusty road in the deserts of Rio Bravo when I saw my first real human player. It’s admittedly not perfect, and can be frustrating having to deal with fumbly controls while on horseback – something that wasn’t particularly a problem with slow motion – but gradually, I’m getting used to it. Unlike Bethesda with its disastrous Fallout 76, Rockstar has found decent ways to alter Dead Eye, such as letting you regain health while activated. It means you can’t suddenly pause the game world, or go slow motion with a function like dead eye, the click-to-slow-time super mode that turns you from a fumbling idiot into a legendary gunslinger. Of course, transposing the single player gameplay of Red Dead 2 into a multiplayer template comes with compromises and challenges. Dead eye is different… and can be frustrating If you found Rockstar’s story to be a little too deliberate for your tastes, you’ll find this to be a very good thing indeed. What you gain from losing the gravelly tones of Arthur is a completely blank slate for you to project your own cowboy fantasies on to. Online loses the personable voices of the single player game, as your customised avatar is essentially a silent cipher for you, but you get used to it eventually. I miss playing as Arthur Morgan but creating my own Duke Gyllenhaal, who I spent the best part of thirteen minutes customising to look as much like the Hollywood actor as possible, is also great fun. It’s worth exploring to see who’s waiting for you across the five different states of New Hanover, Ambarino, Lemoyne, West Elizabeth and New Austin. Most are similar activities that follow familiar structures, but you’ll discover the odd unique treasure here and there, some of which feed directly into Red Dead lore. But you’ll most likely fly through the latter at a speedy pace. Categorised as strangers, they exist ostensibly as side activities to the main “story” quests. Much like single player, Red Dead Online peppers its beautiful landscape with all sorts of weird and wonderful people to speak to. And if GTA: Online is any indicator, that’s a lot. The fact that this is just the beginning of Red Dead Online offers so much promise for what Rockstar can add in the coming weeks, months, and years.
RED DEAD REDEMPTION 2 ONLINE FULL
The world is a peerless open play space, and having it all explorable, full of quests and other players, is a really great thing. That includes – spoiler alert for anyone who hasn’t completed the campaign – the entire of New Austin, the desert location from the original Red Dead Redemption. The entire world of Red Dead Redemption 2 is open from the start of Online. Here’s the bits we’ve enjoyed, and not enjoyed so much, thus far. Lots of what I loved about playing Red Dead Redemption 2 in single player carries over to Online. By comparison, Red Dead Online – a mode that Rockstar stresses is very much in beta at this stage – feels warm. I think it helps that I have a stronger attachment to the game’s world – this beautiful place that I want to spend as long as physically possible exploring – but also because the game’s pace and tone is so wildly different from Grand Theft Auto. Red Dead Online, at least in its early hours, feels a little different.
